By Hank Parmer
After reporting on Jack the Giant Killer, math-challenged auteur
Mark Atkins' unremittingly crappy foray into the world of epic fantasy, I fully intended to take my own advice viz.
treating any of his movies in much the same spirit as I would a pathologically
jolly weasel sporting an anthrax-squirting joke carnation.
What I did not know at the time was that far from being a
first effort, Jack was in fact
Renaissance guy Atkins' thirteenth outing as director, etc., etc. (What I'd
like to find out is: who keeps financing these things, and how do we make them
stop?)
But despite my resolution, the Fates decreed otherwise. Almost a year after I reviewed JtGK, while scanning through Hulu's cornucopia of cinema merde in search of some review fodder, I stumbled across what seemed a promising title and saved it to my queue for later. Even though Hulu displays the director's name in the blurb, my
mind must have been clouded, because up until the moment the opening credits
ran I swear I hadn't the slightest inkling that P-51
Dragon Fighter was an Atkins film.
And boy, was it ever.
I have no excuse, really, because a quick glance at Atkins'
IMDB entry would have shown me that in addition to his blatant attempts to fool
the inattentive viewer with titles like Snakes
on a Train (2006), Battle of Los
Angeles (2011), the aforementioned Jack,
and this year's Road Wars, cheap,
crappy films involving dragons -- Dragon
Crusaders (2011), Dragonquest
(2009), Merlin and the War of the Dragons
(2008), plus the immediate follow-up to this movie, Dragons of Camelot -- constitute a substantial portion of his
direct-to-video output. The guy really has cornered the market on this sort of
thing.
The good news is that compared to JtGK, Atkins managed to
scrape together a bigger effects budget for this one, and even had some change
left over for costumes and props. I suspect most of that came from economizing
on his actors; this time he didn't even try to rope one semi-recognizable face
into this thing. Maybe word has gotten around.
Not that even the most stellar cast could have made the
slightest difference, because the bad news is that once again Mark Atkins is
the director, director of photography and screenwriter. The worse news is he
shares a story credit with producer and lead protagonist, Scott Martin. Who is
proof positive of the dictum that you never let the lead write his own part.
But enough of that. Time for a rip-off -- er, thrilling tale
ripped from the pages of history, as a ragtag band of misfit fighter jockey
stereotypes battles Nazi dragons, while the fate of the Allied offensive in
North Africa hangs in the balance.
The film opens at an excavation in the desert. An excited
Arab bursts into the tent of the movie's store brand Belloq. Inside a cave,
they've uncovered a really big egg. Send a message to the Fuhrer, pronto: Our
quiches will soon astound the world!
Sometime later, a lone American tank is clanking through the
North African desert. The driver catches a glimpse of a vehicle before it ducks
into a canyon, and they radio the artillery spotters.
Cut to two Joes in a jeep. They check out a column of what
appear to be Panzers -- but one of them takes a closer look through the
binoculars and realizes they're decoys. Then he notices a group of women
standing above them on the hillside. Sound of wings flapping. He looks up in
the sky, sees something, although he doesn't seem very perturbed at the sight.
The driver yells, "Oh shit!" Flames, blackout.
Back to the tank. They call in air support, and a squadron
of P-51s responds. It's amazingly quiet inside those cockpits. All the better
for us to savor every nuance of the sex-and-booze banter from our cocky young
pilots.
The tank is incinerated by a hovering dragon! The P-51s spot
the flames, and peel off to investigate. They're wiped out by a flight of
dragons, although one pilot survives long enough to radio he's under attack
from a dragon bearing the Iron Cross on its wings before he too is crisped.
Next there's an establishing shot of a seedy bar in a
squalid North African desert hamlet. Inside, Lt. John Robbins (Scott Martin)
and a friend are playing a drinking game, in which they each down a shot of
whiskey, and then take turns punching each other. The game continues until one
of them can't get up. Just good, clean, manly
fun.
His character drinks to forget. And if the alcohol doesn't
do the trick, the cumulative brain damage from utilizing his head as a punching
bag will.
Predictably, Robbins is the last one standing. As he picks
up his winnings, a large and very Nordic bloke from the SAS demands to go a few
rounds with our hero -- loudly predicting it'll be easy money. Robbins fakes
him out and kicks him smartly in the groin. An MP shows up with a timely order
for the lieutenant to return to Headquarters, where General Ward informs us
that Robbins is super-heroic and has a buttload of commendations and medals.
For some unspoken reason he voluntarily relinquished command of his squadron.
However, he's the most decorated pilot they have on the North African front.
"Sorry to hear that, sir," deadpans Lt. Robbins.
(He's got … attitude!)
The general asks Robbins if he'd like to get back into the
air. He then shows him some film salvaged from one of the downed P-51s, taken
by its nose camera just before it got torched by a dragon. Good thing they were using that new heat-resistant
film stock ...
The general thinks these things are alive. (Brilliant
deduction, that. It could have been
one of those flying Nazi flamethrower robots, tricked out to look like a
dragon.) He wants Robbins to assemble a team, track down and eliminate the
dragons. Then he'll get his wings back. Robbins agrees, but only if he can do
it his own way; the general says he doesn't care how the lieutenant does it, as
long as he gets results.
Cut to the infirmary tent, where we're introduced to the
romantic interest, Nurse McKee, as she tends to Robbins' boo-boos. That is, she
dabs at his face a bit with a cotton ball, though she doesn't appear at all
concerned about the blood leaking from his ear. There's clearly some history
between these two.
The next day, Robbins' old buddy, Drake Holdrin, arrives
from the RAF. Drake will be the squadron leader and designated doomed hot-shot.
Cut to Afrika Korps headquarters, in Benghazi. Enter
Feldmarschall Erwin Rommel -- played, naturally, by a jowly actor who looks
almost, but not quite, entirely unlike the famous warrior -- and his new
aide-de-camp. In case we've forgotten, Rommel reminds us all he's planning to
drive the Allies from North Africa.
Belloq is waiting outside. He's dolled up for the occasion
in the Nazi Archaeologist/Dragon Whisperer uniform, which has apparently been
designed with the specific intent of humiliating the wearer: khaki shorts and
shirt, wide-brimmed hat, neckerchief and an Iron Cross. He looks like a
scoutmaster from Dubuque.
An armored personnel carrier pulls up and disgorges a bevy
of sinister babes cloaked in black. Rommel is not pleased. He warns the Doktor
that he doesn't have the troops to protect these women, but Belloq proudly
contradicts the Feldmarschall, saying it is they who will protect his troops.
Back to the Allies' camp, where it's nighttime, and the
right time for the script to introduce our colorful dragon-fodder: First,
another RAF guy. Then a Czech, a Frenchman, then yet another RAF guy. And last
but not least, the American contingent: a farm boy, a Chicagoan and another
guy, of indeterminate accent.
But their roster is not yet complete. They're awaiting the
arrival of the final member of their valiant band, who has some business to
take care of first, explains Co-General Anderson, something to do with Life magazine. (The guy's been spending
quite a lot of time by himself lately, since the Kate Smith swimsuit issue
arrived in the mail.)
To kill some time while they're waiting for him to finish
whatever it is he's doing, crusty, irascible CG Anderson shows them a short
subject titled "Project Skywurm". It was captured from a German
reconnaissance plane that landed at the wrong airfield during a sandstorm. (And
was that pilot ever red in the face!)
The film-within-a-film opens with the camera panning past a
line of ladies wearing full-length black silk nightgowns -- with black
peek-a-boo lace trim -- and hooded black cloaks. Could be they're extras from a
cheesy death metal video. Or they might be a Goth sorority.
Then we see one of the Goth sisters, standing on a rock, her
mouth open and arms outstretched. Since there's no soundtrack, it's difficult
to tell whether she's singing, or demanding a feeding. A glimpse of a dragon.
Then a German soldier in a cave, inspecting dozens of big eggs. Whoo-hoo! They
found the Easter Bunny's secret stash!
Next, we see Scoutmaster Belloq, standing in a doorway,
while the spooky ladies file out of the building and walk past him toward the
camera. The Herr Doktor allows himself a tight little smile of satisfaction.
Co-Gen. Anderson identifies him as "Dr. Heinrich
Gudrun", who's an archaeologist, cryptozoologist and specialist in the
occult. (One thing you have to admit: the guy's got an unbeatable resume for
this gig.)
Anderson then reveals that the women are sorceresses, who
call themselves the Vrill. He says they believe in telekinesis, mind control,
telepathy, and communication with non-human entities. They can also pick
winning Lotto numbers and find missing jewelry and lost pets. Anderson believes
they've been training the dragons. Drake, the cheeky devil, suggests it's just
like the legend of the unicorn and the virgin. All they need do is drop him
behind the lines with a couple of bottles of wine, and he'll solve that little
problem. Har.
CG Anderson is not amused. While he's chewing Drake out, the
final recruit shows up: Lt. Marx, who's on loan from the Tuskeegee Airmen. And he insists on handing out
pamphlets about the struggle of the urban proletariat. This might not end well
...
Back to the seedy bar, where our newly-assembled team is
getting to know each other. It's not like they have to worry their pretty
little heads about sissy stuff like how to locate these monsters, or what
tactics they'll use when they run into them ...
Since they don't officially exist, they decide to call
themselves the "Ghost Squadron". (Not exactly the most auspicious
name they could have chosen, if you ask me.)
Nurse McKee and her friend, Sue Strickland, enter the place
and pause for a moment at the bar. Cocksman Drake sits up and takes notice,
arrowing in on the pair like a bird-seeking missile. Sue is awestruck by
Drake's fame and captivated by his rugged smarm, but McKee says she's there to
meet someone, and leaves. Temporarily forgetting they're not in a 60s disco,
Drake remarks to Sue that her friend is really "uptight".
Cut to Lt. Marx, who's trying to order a drink, but the
bartender won't serve him. When Robbins walks up, the bartender immediately
relents, subdued no doubt by the sheer force of the lieutenant's dolefulness.
Meanwhile, McKee appears at the Ghost Squadron table, to a chorus of
appreciative wolf whistles.
Back at the bar, Lt. Marx picks up his drink and walks away.
This, by the way, is the only racism he will encounter during the course of
this film. You have to marvel at a story that introduces a situation so rife
with possibilities for some dramatic tension, and then resolutely refuses to do
anything with it.
SAS bloke now makes an appearance. In the ensuing fracas
Robbins inadvertently gropes McKee's breast and gets roundly slapped. Then she
cracks a beer bottle over SAS bloke's head -- what a gal! -- rendering him hors de combat, while his partner
tussles with the rest of the Ghost Squadron. We can now check "bar brawl
to swing music" off our list of Good War film cliches.
Everybody gets in on the fun, except for Drake, who's busy
snogging with Sue. Their merry free-for-all is suddenly interrupted by an air
raid warning: dragon attack!
Actually, in what seems to be an Atkins trademark, the
dragons don't really do much in the way of attacking, much less devastating,
anything. (You think this production is made of money?) In fact, all they do is
make a single flame-free pass over the town, then disappear for a good long
while, giving the Ghost Squadron plenty of time to return to the airfield, suit
up, take off and join their formation.
Except, of course, for Robbins, who's grumpy because he's
stuck with ground control. But there's nothing on the radar. Robbins tells the
generals the dragons won't show up on radar. (Because -- magic!) How does he
know this thing?
The airmen fan out and search for the dragons. The generals
will only give them 10 minutes to find the critters, though. After that,
they're going to open up with their ack-ack on anything in the air.
Time is fast running out, when Robbins glances at a map, and
orders two of the Ghosties to fly down a narrow canyon -- at night, mind you.
The Czech and Lt. Marx are selected. They run head-on into a flight of dragons
and the Czech is instantly canceled. (Sorry.) Marx hastily rejoins the
squadron, with the dragons close behind.
In a desperate gamble, the Ghost Squadron is ordered to lure
the dragons over the base and let the antiaircraft gunners shoot at them. This
plan proves to be as ineffective as it is stupidly dangerous. Drake rescues one
of his mates, then discovers that the dragons can't match the Mustang's rate of
climb and manages to shoot one down. (The dragons explode if you hit them in
the throat.) But Drake's triumph is short-lived, as he dies a fiery death.
Later, Robbins has a sorrowful heart-to-heart with McKee in
the infirmary tent. She tells him about her dad, whom she never met, because he
got gangrene while in the trenches and died while they were sawing his leg off
without anesthesia.
Okay, first and foremost, what kind of twisted jerk would
pass these horrendous details along to the guy's family? And you'll have to
excuse me if I indulge in a little pedantry, but dammit, one thing the Allies
did not lack in World War I was anesthetics and well-equipped hospitals.
Apparently Mr. Atkins has problems with dates as well as numbers. Speaking of
which, the first Mustangs didn't even see action in North Africa until June of
1943, months after Rommel had been recalled.
Now it's Robbins' turn, and we finally find out why he has
such a sad: It happened when the squadron he led was flying escort for B-17s on
a bombing raid against a V-2 missile site. (Forgive my nitpicking, but once again, this story has
severe chronology problems, since these raids took place in 1944. Whatever.) On
the way back over France, he bombed a building where some Germans who were
shooting at him had taken cover. It was full of children. He claims he could
hear their screams above the noise of his engine.
When he got back, they gave him a medal. But he grounded
himself, declaring he was no longer fit to command a squadron. (So, he'll only
fly if he can be squadron leader? 'Kay ...) Being the special snowflake that he
is, I guess his superiors were fine with that. I mean, who could possibly
resist those soulful eyes? After he flunked his psych evaluation, they made it
official.
McKee comforts the big lug.
Back to the desert. Rommel and his aide join Gudrun and
General Emerick, the traditional Nazi Pig, who is included in the story for no
other discernible reason than to die in some satisfying way in the last act.
The Vrill sorceresses do an a cappella
medley of Loreena McKennit favorites. DoP Atkins once again shows off his
“circle the camera round and round and round the characters” technique.
(Fortunately, I had already downed a Dramamine, having been forewarned by the
opening credits.)
Four dragons appear, and roost on some nearby rocky knobs.
Dr. Gudrun invites Rommel to take a closer look at his pets.
Polly want a victim!
He then offers to stage a demonstration. Nazi Pig is eager
to see it, drooling at the prospect of a little mayhem to brighten his day.
Gudrun asks for a volunteer from the audience. Rommel says he'll do it, but the
Doktor demurs, and instead selects Erwin's aide, whom he orders to start
running. So much for that “volunteer” thing.
Rommel gives him the nod. The aide sprints out in the open,
satchel in hand. The dragons take wing and head after him. It finally dawns on
our wily Desert Fox that the "demonstration" will likely mean he'll
have to break in a new aide-de-camp. He commands Gudrun to call his pets off.
This is yet another example of a favorite Atkins'
storytelling technique: dramatus
interruptus.
The Doktor consoles himself by taking the Feldmarschall on a
tour of the remodeled dragon egg chamber. Which is now a huge underground
incubator bunker with, as will be seen later, a major design flaw. Belloq -- I
mean, Dr. Gudrun has determined that the dragons are all female. (I don't have
to tell you how they sex a dragon, right?) The creatures reproduce
parthenogenetically. However, if a male hatches and they mate with him, their
offspring will be much larger, and what's worse, really cranky and
uncontrollable. Rommel demands to know what the Doktor will do if one of his
eggs hatches out a male. Gudrun promises to kill it -- but I'm betting he has
his fingers crossed.
Cut to Glinda, the Good Vrill of the North. She takes pity
on Rommel's aide, who's hiding up in the rocks, bringing him a canteen and a
change of pants and underwear. She slips a letter into his satchel, telling him
it's for Rommel.
Back at the Wurmbunker, the Herr Doktor predicts that with
the addition of his dragon corps, Rommel will be unstoppable. Once they conquer
Africa, he can take them on a European tour. And if the women of the Reich knit
them some oversize versions of those cute doggie sweaters, they could come in
mighty handy on the Eastern Front, too.
The dragons will hatch in a few days, he assures the
Feldmarschall, and within a few weeks will be ready to fight for the Fuhrer.
Rommel isn't convinced the Vrill can control them all, but Belloq -- I mean,
Gudrun is confident they can make the beasts do as he, the Doktor, commands.
Meanwhile, Robbins, Marx and two of the currently corporeal
stereotypes from the Ghost Squadron locate the remains of the dragon Drake
wasted the night before. While they're preoccupied with prying out a souvenir
fang, they're surrounded and captured without a fight by some Germans.
They're taken to meet Rommel. He greets them cordially, then
fills them in on some information he claims to have picked up from a remote
desert tribe:
Male dragons are apparently such evil-tempered nasties that
they're known by the natives as "The Destroyer". (These desert
dwellers also live in constant fear of another mysterious being, called the
“Georgethorogood”.) Male "wurms" can obliterate an entire
civilization, which, incidentally, was what happened to Carthage and Rome.
I sense a History Channel special here -- maybe
even a series! And we all know there is only one guy in this dimension who's
awesome enough to host it.
And I swear that spliff was this big around!
But Rommel is determined not to let that happen again. He
can't simply order the eggs destroyed, of course, because Der Fuhrer would be
absolutely furious. However, he can commit a teensy bit of second-hand treason
and let the Allies take care of that little dragon problem for him.
One of our disposable flyboys defiantly claims they don't
need any help to do the job, concluding with an Algonquin-Round-Table-worthy
witticism about the Eighth Army rolling over the Feldmarschall's
"pansy" divisions.
Although I was rooting for Rommel to give that pun the
response it so richly deserved, his sidearm remains holstered. He ignores the
twit and proceeds to outline his plan: He proposes an air attack to distract the
dragons, while a commando team infiltrates the incubator bunker and opens up
the air shaft. Which will then enable a Yank bomber to do a Luke
Skywalker/Death Star number on Gudrun's pets.
Seems like Rommel's over-thinking this thing, if you ask me.
Why not just have the commandos carry some explosives with them and take it out
themselves? Oh, right: Atkins wants to do a lame homage to Star Wars and (possibly) the 1965 WWII espionage thriller Operation Crossbow.
Concluding his presentation, Rommel promises that if the
team can get through, they'll have someone on the inside to help them. As a
parting gift, he gives them a blueprint of the bunker, then sets them free.
Back at the airbase, Robbins explains the Feldmarschall's
plan to his initially skeptical superiors. As always, those sadly pleading eyes
are irresistible: he's like a Margaret Keane painting come to life! They decide
to employ a B-17 for this low-level bombing run -- a task, incidentally, for
which a strategic bomber is singularly ill-suited, particularly when the
objective is a narrow vertical shaft. The Ghost Squadron will fly escort.
Meanwhile, his chums from the SAS will take care of opening the vent.
Robbins demands they let him lead his squadron this time;
Gen. Ward reluctantly consents.
Cut to the outside of the infirmary tent: it's the calm
before the storm. A soldier with a discretely bloodstained bandage wrapped
around his head is playing a harmonica. (It was at this precise moment that my
hatred for this film achieved its incandescent purity.) Just to exponentially
multiply Harmonica Guy's obnoxiousness, his sprightly little tune consists of a
single “musical” phrase, just seven notes, played over and over and over. I'm
not sure whether what we've got here is supposed to be brain trauma, or shell
shock, or Atkins just didn't want to go to the trouble and expense of finding
an extra who could actually play the damned thing.
Hearing the distant rumble of artillery, Nurse McKee and Sue
step out of the tent to watch the flashes on the horizon heralding the Allied
offensive. Wary of being hit in the head again, Harmonica Guy lowers his
instrument. When Robbins pulls up in a jeep, Sue tactfully returns inside.
The lieutenant asks McKee if she's seen a beautiful nurse
around here. Too bad, there's only McKee. Robbins decides he'd better take what
he can get. They share a tender kiss, while Harmonica Guy makes the moment even
more memorable with his special contribution.
Fade-out, as they beat him senseless.
Just before dawn, the commandos sneak through the desert
behind the German lines. Sunrise: The bomber, with its Ghost Squadron escort,
nears its target. Again, I can only marvel at the cockpit soundproofing in
these Mustangs. You'd never believe there was a twelve-cylinder, 1300-plus-horsepower
engine roaring away just a few feet in front of the pilot.
Early risers Nazi Pig, the Herr Doktor and a couple of Vrill
are taking the desert air when the flight appears. Gudrun immediately sics his
dragons on our boys, then orders the Nazi Pig to return to the bunker. Emmerick
runs into the commandos and is knocked out, dragged into the cave and trussed
up. (What? You were expecting me to say "hogtied"?)
The SAS blokes get the air vent open while our boys tangle
with the dragons.
The creatures do manage to pull one fairly clever stunt:
During the first bomb run, they intercept the bombs in mid-air. One then
employs the captured ordinance to take out a P-51 and another tries to use the
same tactic to destroy the bomber, but is thwarted when one of the Ghost
Squadron sacrifices himself kamikaze-style.
While the Vrill warble some more selections from
"Thistle and Shamrock" and the bomber maneuvers for a second pass,
things are looking pretty bleak for our guys, as one by one the stereotypes are
Cajun blackened. Co-General Anderson has a brilliant inspiration, realizing
that if the Mustangs fly behind the
dragons instead of in front of them, maybe they won't be so easily flambéed. He orders Robbins and Marx to
change their tactics accordingly. (Now, remind me again, what exactly was
supposed to be Robbins' vital contribution to this effort?)
"Remember when
I said I'd kill you last?"
The SAS bloke is really turned on.
Meanwhile, it seems that there is a full-gown male dragon lurking about. To make sure we all know this one's a major badass, he's got swastikas on his wings, instead of that punk Eisernes Kreuz.
Which way to the
rally?
Now I know this is completely irrelevant, yet I can't help
but wonder how they got the dragons -- especially that reputedly extra-stroppy
male of the species -- to hold still while they put those markings on their
wings. Surely the critters didn't hatch out that way. So how then would the
Germans have done it? Tattooing would have the advantage of only having to be
done once, as opposed to using a stencil and paint, but either way, I sure
wouldn't want to be the poor slob they stuck with that duty. And why even
bother with insignia in the first place? Were the Nazis worried the beasts
could be mistaken for Allied dragons?
The boy dragon fricassees Belloq -- I mean, Gudrun, then
takes off after the bomber and our two remaining Ghost Squadron pilots, Robbins
and Marx. But too late: The bomber has already dropped its payload. The dragon
plummets toward the airshaft after the bomb, with Robbins on his tail, machine
guns blazing. But The Destroyer fumbles the interception, and his all-too-brief
cameo ends in a fiery cataclysm, as the incubator gets blowed up real good.
Or might have, if they could have afforded some interior
shots of the incubator blowing up. All the viewer actually gets is a puny
little fireball overlaid on a desert scene.
Back at headquarters, there is much rejoicing over the
mission's success, but Marx sadly informs them Robbins is missing. (Along with
all those other members of the Ghost Squadron, but really, who cares? They were
only stereotypes.) Nurse McKee bravely stifles a sob.
But don't count our courageous flyboy out yet. Cut to a
slightly singed and lightly battered Robbins, wandering through the desert. He
collapses, just before he's found by Glinda and the SAS bloke. The lieutenant
wakes up in the infirmary, his manhood fully restored. He goes into a clinch
with Nurse McKee.
Harmonica Guy is still hanging around. He hasn't learned his
lesson about that damnable inane ditty yet. Nurse McKee stealthily reaches for
the surgical hammer.
The end.
To be fair, this movie was in some ways a slight (maybe
“infinitesimal” would be a better choice) improvement over Jack the Giant Killer. The
poster wasn't a blatant lie: there are in fact dragons and P-51s. The CGI is at
least marginally competent, if not very well-staged; the aerial sequences which
should be the centerpiece of this film are mainly just … boring. Although during
the majority of the movie he doesn't do anything interesting, much less
critical to the success of the mission, and has to have his plot points
delivered to him on a platter, at least Atkins seems to have finally hit upon
the idea that an adventure story should give its lead protagonist more heroic
action stuff to do: almost five whole minutes of it, this time around! Sure, you have to wait until this thing is almost over to see it,
but the journey was half the -- oh, never mind.
Call me a cockeyed optimist, but I'm going to go way out on
a limb here and imagine that at this rate, maybe sometime around mid-century,
Mark Atkins will make a film which doesn't inspire the viewer with the sort of
existential angst that makes them want to go all Oedipus on their own eyeballs.
In the meantime, I can only echo the immortal words of
William “One Shot” Beaudine: “You mean,
somebody out there is actually waiting to see this crap?”
10 comments:
I won't lie, Scott, I haven't read the whole Crapification of this movie yet, but I'm forced to comment anyway, becuz years ago I drew a bunch of comic pages on spec, which illustrated a fantasy WW2 novelette by the renowned Poul Anderson that featured, among other imaginations, dragons used as bombers. It was us (i.e. the good guys) using them, but still... the rather cool poster you've put up for this silly movie reminded me of my old project. Of which nothing came, I must add -- but it was good hard work, and fun to do.
How's your back? Better, I hope?
Li'l, I had no idea that in addition to your obvious gifts as a writer and general witty observer of life, you're also an artiste of the visual sort -- you never cease to impress. And how I would love to see that comic book. I'm sure it was far more entertaining than this movie, although I haven't actually sat through the latter (I should point out for the record that this review was written by Hank Parmer, our own grouchomarxist).
Once you've finished it, let us know how P-51 Dragon Fighter compares to Anderson's story. I'm guessing not favorably.
That novelette sounds like somewhat the same milieu as Operation Chaos, which was one of my favorite Poul Anderson paperbacks, back during my voracious sf-consumption days. It's been a long time, but IIRC it started out in an alternate-reality WWII, where magic worked.
Too bad that didn't get off the ground. Sounds like it would have been awesome, L'il.
Thanks, gentlemen... yup, it was Operation Chaos alright. I first read it as a child, when it was published in the old F&SF, with an utterly COOL cover illustration by the great Kelly Freas.
You're very sweet, Scott! I've still got my great big inked splash page showing the dragon, though IIRC something damp happened to it somewhere along the timeline between Then and what we laughingly call Now. I'll see if I can dig it up.
As grouchoM will attest, the premises of OC and P-51 are actually pretty dissimilar. Like any good SF author, Anderson put considerable thought into his premise and buttressed it with creative fantasy/science: in the OC universe, it has been discovered, probably some time in the 19th century, that magic works if you eliminate the magnetic effects of iron and iron alloys in the environment. So the whole of the 20th century has seen a worldwide development of the science of magic. He stuck with the idea admirably thru 3 very interesting sequels too.
Operation Chaos would make a fab movie or TV series if done right... but it won't be, because the opposing armies weren't German or Japanese, but the forces of an empire-building heresy of Islam. Soooo...
Remember the 2nd sequel, groucho, with the weird mega-church out in the midst of the Great Plains, that had an echo (to me anyway) of the Mormon Tabernacle? Bearing in mind these were written in the late 50s to early 60s.
The resonances with today are strange indeed, but I think they're completely coincidental.
Just to keep things straight: Operation Chaos was the title of the compilation of the 4 original novelettes that came out back in the 80s or 90s. The first adventure of the protagonists, werewolf Steve Matuchek and witch Virginia Graylock, set in their World War II, is called Operation Afreet.
Hey, I can do a mild SF geek number if I put my mind to it.
I first read OC when I was 16 or 17, which would make it the early 70s. I seem to recall it was a Ballantine Books paperback edition, which if memory serves had a blue cover, and very likely that same Freas illustration. I think it disintegrated after multiple re-readings, or disappeared in a move, sometime in the 80s. At this point, about all I could dredge up out of the abyssal memory ooze was alternate reality WWII and magic.
So geek to your heart's content. This definitely makes me want to track down another copy on Alibris. I was a big fan of Anderson, until my sf reading kind of petered out in the late 80s.
And having my stuff even temporarily mistaken for Scott's is one of the nicest compliments I could imagine.
Love World 'o Crap: come for the crappy movie takedowns, stay for the exegesis on obscure Poul Anderson novellas.
Well, us old geeks have to stick together. And don't be so modest, Hank -- that was some good Crapifying. I actually snerked out loud when you confessed your reaction to Harmonica Man. It does sound like a genuinely dumb movie, and like you, I always wonder how people like Atkins manage to get backing. Repeatedly.
For those who are interested, the fundemantal difference between this movie and the Anderson story is, well, one is bad and the other is good. One is a bunch of worn-to-a-nub cliches pasted onto a Top Gun-ish air combat "concept", and the other is a thrilling, snappy adventure tale, full of intriguing and unusual details and ideas and situations, that arises naturally out of the well-thought-out premise I mentioned earlier. Whereas that business in P51 Dragon Fighter about the Vrill could have been lifted bodily from an old Flash Gordon serial, geeze.
In Operation Afreet, the Afreet in question is a vast demon imprisoned within a small bottle in Old Testament times by King Solomon, which the Caliphate (they're the equivalent of the Axis) have managed to dredge from the bottom of the Red Sea. The afreet could be considered the equivalent of the A-bomb, I guess. See, already you've got a very interesting McGuffin, full of dread and possibilities, which is based on real folklore.
The fact that the villains intend using this mythic force in the context of modern global warfare, and that the protagonists, 2 US Army specialists in that one is a high-level witch and the other a werewolf, are sent to neutralize the Thing on a commando raid, demonstrates the author's chops at folding the concepts together pretty damn seamlessly. Like the Harry Potter books (kind of) these stories are good at creating a setting where the fantastic makes perfect sense, and accepting its sensibleness while marveling at the marvels is a big element of the pleasure involved.
Also, Anderson was just plain good at writing. Always a plus.
(BTW, if I find my old pages, I might scan them for my shamefully neglected blog and give a link, Scott.)
Please do, Li'l! I'm sure everyone would love to see 'em.
Operation Chaos is copyrighted 1971, a Berkley book, the cover has a large orangey full moon behind a rather dumpy trailer-trash redhead and a wolf drawn by someone who's never actually seen a wolf.
Operation Afreet 1956
Operation Salamander 1957
Operation Incubus 1959
Operation Changeling 1969
An excellent blend of magic and technology, all very plausibly presented. Dragons vs airplanes would have worked in this universe.
Post a Comment